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Home : Case Studies : The Ottobot
Problem:
Given an extremely compact packaging envelope with a defined exterior
appearance, a breadboard walking mechanism, and product specifications,
design a toy robot that sells for under $30.
Solution: The Ottobot, a toy robot that employs
gearing and mechanisms packaged tightly into injection-molded, contoured
housings. The case study excerpt below is from the
PTC web site.
From "A Life All His Own", a "PTC Express" case study written by Amy Castor, freelance writer. December 2001
He walks, talks, tells
jokes, and his
repertoire grows the
more you interact
with him. Tiger's
hottest new
electronic toy hits the
stores in time for the
holidays.
"Smart toys" have become mainstream since Hasbro-owned Tiger
Electronics took the market by storm three years ago with Furby, the
interactive talking pet. Stores couldn't keep enough of them in stock.
With sales in the millions, Furby marked the dawn of the interactive
toy era.
Now Tiger, the biggest player in the robotic toy field, has done it
again -- with Ottobot, a boy robot timed for the holiday shopping
season.
Ottobot can walk across a coffee table without falling off or explore a
room without bumping into walls. He interacts with people and other
Ottobots. Put two robots together and they'll dance, tell each other
"knock- knock" jokes, and break into giggles.
Making an electronic toy poses a host of challenges that stuffed dolls
and playhouses never did. Ottobot designers faced a constant struggle
between style and function. Thanks to Pro/ENGINEER, they were
able to design and package all the robot's necessary parts while
keeping costs at a minimum. Ottobot retails for around $30 (US).
A tight squeeze. "It's like a Swiss watch in there," said Paul Dowd of
Creative Engineering, who was hired to create the CAD design for the
toy. His assignment: get parts to fit without changing the toy's
appearance.
Dowd was given hand illustrations, a set of crude foam sculptures, a
breadboard walking mechanism, and written specifications. These
elements had to be integrated into a manufacturable, functional, and
affordable product -- no easy project. Packaging was tight. There was
little room inside the 7-inch frame for the robot's motors, gears, infrared
(IR) sensors, PC boards, and other parts.
Another challenge was integrating style and function. The robot's legs,
for example, not only had to look good but also had to propel the
robot and house the IR sensor (one in the right knee for object
detection).
"I did a lot of iterations," said Dowd. He concentrated on the torso,
where he continually changed the master and updated parts, tweaking
the design a millimeter at a time to make things fit.
For these tasks, Pro/ENGINEER's parametric nature allowed plenty of
design flexibility. At the same time, Pro/ENGINEER let Dowd check onscreen
exactly what his product would look like.
Sketch to skeleton. Design was a back-and-forth process. "You don't
know all the problems until you start putting it together," Dowd said.
"As I began adding parts, I had to modify the framework -- changing
it, redefining it, and moving it around."
Dowd began by modeling a rough skeleton framework in assembly
mode. He used datum curves to represent moving parts, such as
articulated joints, motors, and gears. As he finished modeling parts
and subassemblies, he brought them into the main assembly and used
the datum curves to constrain them. Because packaging was so tight,
he often had to try out several design iterations before he found one
that worked.
To see how parts worked together and check for interferences, Dowd
wrote assembly relations that articulated his skeleton. He drove these
equations with a user-defined parameter he called "time." Changing
"time" from "0" to "1" moved the robot through a complete walk
cycle; 0.25 represented half a step.
Using a mapkey, or keyboard macro, to automate menu picks, Dowd
was able to move the robot's legs quickly to any position. (The
mapkey would pause to allow an input for "time" and then regenerate
the assembly.) Dowd noted values that represented extremes in
position, such as "leg fully retracted" or "leg fully extended," and
checked them frequently as his design progressed.
"I was able to model all those relationships using this assemblyrelations
technique, which is invaluable when doing interference
checks in all different positions," said Dowd. "And results are
immediate because I'm right in assembly mode."
The perfect surface. Ottobot's sculpted body is manufactured using
injection-molded plastic parts. Dowd used Pro/ENGINEER's Advanced
Surface Extension (ASX) to create the toy's outer surfaces. ASX not
only allowed him to model these complex shapes but also gave him
greater flexibility in shelling the thin- walled parts.
The shape of Ottobot's legs, for example, was too complex to shell in
a single operation, as solid modeling would have required. With ASX,
Dowd was able to offset different pieces of the leg individually -- the
thigh, lower leg, and foot -- and then merge the resulting core
surfaces.
Because plastic products commonly have a nearly identical right and
left side, Dowd used a master model technique to create each of
Ottobot's sides. He created a "single master" of the left side,
duplicated it with a "master merge copy," and then used a "master
merge mirror" to create the right side.
The end result was a master model that had geometry common to
both sides. To model features unique to either the right or left side,
like male and female screw bosses, he used the "merge copy" and
"merge mirror" parts.
A collaborative effort. Beyond Dowd's CAD modeling, an enormous
amount of collaboration went into creating Ottobot. An outside
inventor, Andrew Filo, supplied the original concept for a walking
mechanism. Aesthetics were the brain child of Jason Eastman, Tiger
senior brand manager. Hasbro's Hong Kong office provided specs for
the circuit boards and did all the wiring. Hasbro Advanced
Development Services, led by Adam Craft, coordinated the project.
Throughout the design process, Dowd stayed in frequent contact with
the Hasbro team. On various occasions, he sent screen captures, 3D
DXF files, and Pro/ENGINEER data (revved as 10, 20, 30 and so on,
for version control). According to Eastman, being able to view Ottobot
in 3D allowed him to evaluate the aesthetics easily.
At the end of the project, the hard work and numerous iterations
made all the difference.
"This is the first robot just for kids," said Adam Craft. "It's extremely
maneuverable, and for this price, it does a lot."
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